There’s this thing I’ve noticed. Maybe you’ve noticed it too. In some environments projects and ideas thrive. And in other environments it’s like nothing can take root. Sometimes the difference between these two environments has to do with cultures or specific personalities. But not always. Or at least not consistently enough to make it obvious […]
Category Archives: Putting things in context
Innovation doesn’t occur when something new is created. Innovation occurs when people start behaving differently. There are a many factors at play when examining what and why people do things one way and not another. If a new behavior requires the use of an object or tool, how well that object or tool is suited […]
You know, you don’t have to read articles like this. They aren’t about you or your device or what you should really be doing right now. Moreover, they won’t guarantee your content will go viral either. Also, so what if your content “goes viral?” Lots of people will see it and maybe that’s good. Or […]
Two different viewpoints on what strategy is or isn’t plus one example of a specific action. Three perspectives to understanding strategy in the social sphere.
Tetsuya Mizugichi, a game developer, gives a TEDxTokyo presentation about the future of games. He briefly touches on the topic of location based games, specifically the game BANG: 100 Million Mines. I look into the importance of location based games and possibly the role they will play in the future.
“Results-driven organization” and “Values-based organization” are familiar phrases. Sometimes they have meaning and sometimes they don’t. This article examines Mojang AB as an example of an organization that skirts the issues of “values” and “results” entirely. Mindmap, video, text outline, essay and something special.
Baby boomers had a front row seat for branding in all of it’s early glory. Like the Beatles.