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	<title>Thoughtfaucet &#187; Orientation (Putting data in context)</title>
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		<title>Ten secret killer apps to download now that are guaranteed to make your sources go viral</title>
		<link>http://thoughtfaucet.com/strategy/orientation/ten-secret-killer-apps-to-download-now-that-are-guaranteed-to-make-your-sources-go-viral/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/ten-secret-killer-apps-to-download-now-that-are-guaranteed-to-make-your-sources-go-viral/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 00:13:14 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=2487</guid>
		<description><![CDATA[You know, you don&#8217;t have to read articles like this. They aren&#8217;t about you or your device or what you should really be doing right now. Moreover, they won&#8217;t guarantee your content will go viral either. Also, so what if your content &#8220;goes viral?&#8221; Lots of people will see it and maybe that&#8217;s good. Or [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 160px"><a href="http://www.daylife.com/image/0dqcbWKgQk13o?utm_source=zemanta&amp;utm_medium=p&amp;utm_content=0dqcbWKgQk13o&amp;utm_campaign=z1"><img class="zemanta-img-inserted zemanta-img-configured" title="SAN FRANCISCO, CA - AUGUST 30:  People watch a..." src="http://cache.daylife.com/imageserve/0dqcbWKgQk13o/150x101.jpg" alt="SAN FRANCISCO, CA - AUGUST 30:  People watch a..." width="150" height="101" /></a><p class="wp-caption-text">Ten best secret mobile killer what?</p></div>
<p>You know, you don&#8217;t have to read articles like this. They aren&#8217;t about you or your device or what you should really be doing right now.</p>
<p>Moreover, they won&#8217;t guarantee your content will go viral either. Also, so what if your content &#8220;goes viral?&#8221; Lots of people will see it and maybe that&#8217;s good. Or maybe it isn&#8217;t good.</p>
<p>Or maybe it doesn&#8217;t even matter. Think of the last cool &#8220;viral&#8221; thing you did or saw? Did it influence you to do something? Did it influence anyone you know to do something? And &#8220;do something&#8221; I mean more than &#8220;share&#8221; it or &#8220;like&#8221; it. I mean, &#8220;did it have a meaningful impact on your life?&#8221;</p>
<p>Stop reading articles like this. Instead, read things that are helpful for you. Or better yet, stop reading stuff like this and instead go out and meet with people or talk with people. That way you&#8217;ll have a better foundation for making content that is good. Content that helps your business and helps your readers.</p>
<p>And it won&#8217;t matter whether it goes viral or not.</p>
<p>I encourage you to read Matthew&#8217;s post &#8220;<a href="http://next.inman.com/2011/12/on-reading/">On Reading</a>.&#8221;</p>
<!-- tweet id : 147104335606722560 --><style type='text/css'>#bbpBox_147104335606722560 a { text-decoration:none; color:#000000; }#bbpBox_147104335606722560 a:hover { text-decoration:underline; }</style><div id='bbpBox_147104335606722560' class='bbpBox' style='padding:20px; margin:5px 0; background-color:#000000; background-image:url(http://a2.twimg.com/profile_background_images/114019802/Twitter.jpg); background-repeat:no-repeat'><div style='background:#fff; padding:10px; margin:0; min-height:48px; color:#000000; -moz-border-radius:5px; -webkit-border-radius:5px;'><span style='width:100%; font-size:18px; line-height:22px;'>@<a href="http://twitter.com/intent/user?screen_name=respres" class="twitter-action">respres</a> @<a href="http://twitter.com/intent/user?screen_name=gahlord" class="twitter-action">gahlord</a> 'Ten secret killer apps to download now that are guaranteed to make your sources go viral'</span><div class='bbp-actions' style='font-size:12px; width:100%; padding:5px 0; margin:0 0 10px 0; border-bottom:1px solid #e6e6e6;'><img align='middle' src='http://thoughtfaucet.com/wp-content/plugins/twitter-blackbird-pie//images/bird.png' /><a title='tweeted on 12:14:11 7:03 pm' href='http://twitter.com/#!/Corcoran_Group/status/147104335606722560' target='_blank'>12:14:11 7:03 pm</a> via <a href="http://twitter.com/#!/download/iphone" rel="nofollow" target="blank">Twitter for iPhone</a><a href='https://twitter.com/intent/tweet?in_reply_to=147104335606722560' class='bbp-action bbp-reply-action' title='Reply'><span><em style='margin-left: 1em;'></em><strong>Reply</strong></span></a><a href='https://twitter.com/intent/retweet?tweet_id=147104335606722560' class='bbp-action bbp-retweet-action' title='Retweet'><span><em style='margin-left: 1em;'></em><strong>Retweet</strong></span></a><a href='https://twitter.com/intent/favorite?tweet_id=147104335606722560' class='bbp-action bbp-favorite-action' title='Favorite'><span><em style='margin-left: 1em;'></em><strong>Favorite</strong></span></a></div><div style='float:left; padding:0; margin:0'><a href='http://twitter.com/intent/user?screen_name=Corcoran_Group'><img style='width:48px; height:48px; padding-right:7px; border:none; background:none; margin:0' src='http://a2.twimg.com/profile_images/780526053/photo_normal.jpeg' /></a></div><div style='float:left; padding:0; margin:0'><a style='font-weight:bold' href='http://twitter.com/intent/user?screen_name=Corcoran_Group'>@Corcoran_Group</a><div style='margin:0; padding-top:2px'>Matthew Shadbolt</div></div><div style='clear:both'></div></div></div><!-- end of tweet -->
<p>&nbsp;</p>
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		<title>Three views of a secret: Strategy</title>
		<link>http://thoughtfaucet.com/strategy/orientation/three-views-of-a-secret-strategy/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/three-views-of-a-secret-strategy/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 09:48:45 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[Jay Thompson]]></category>
		<category><![CDATA[Rob Hahn]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=2452</guid>
		<description><![CDATA[Two different viewpoints on what strategy is or isn't plus one example of a specific action. Three perspectives to understanding strategy in the social sphere.]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 290px"><a href="http://en.wikipedia.org/wiki/File:Jaco_Pastorius_%281976%29.JPG"><img class="zemanta-img-inserted zemanta-img-configured" title="Jaco Pastorius (album)" src="http://upload.wikimedia.org/wikipedia/en/f/fe/Jaco_Pastorius_%281976%29.JPG" alt="Jaco Pastorius (album)" width="280" height="282" /></a><p class="wp-caption-text">Image via Wikipedia</p></div>
<p>Strategy is one of those words that gets abused. People use it all the time when they mean something else, usually a plan or tactic. This edition of &#8220;three views of a secret&#8221; presents some different takes on what strategy is or isn&#8217;t.</p>
<h2><span id="more-2452"></span>Social isn&#8217;t a Strategy</h2>
<p>A post spurred on by an online conversation between myself, Jeff Turner and Derek Overbey. In it, I include <a href="http://thoughtfaucet.com/strategy/decision/social-isnt-a-strategy/">a definition of strategy</a> and an example of how it works.</p>
<h2>Strategy And Conflict: In re Gahlord</h2>
<p>Rob Hahn, one of my favorite people with whom to <del>argue about</del> discuss these kinds of things, takes issue with the fact that my definition of strategy doesn&#8217;t rely on the existence of conflict or competition. Rob lays out a modification of my definition to create <a href="http://www.notorious-rob.com/2011/02/27/strategy-conflict-meditation-gahlord-dewalt/">a competition-focused definition of strategy</a>. His addendum is especially useful to review. His discussion of social capital is also useful but I think the result me not clarifying what &#8220;social&#8221; is in my original post.</p>
<h2>Say WHAT? A Five Star Yelp Review for a Competitor?</h2>
<p><a href="http://www.phoenixrealestateguy.com/say-what-a-five-star-yelp-review-for-a-competitor/">Phoenix real estate broker</a> Jay Thompson describes his thought process in taking a specific action using online social tool Yelp. My guess is that if we were to ask Jay whether he had a particular strategic motivation he&#8217;d say &#8220;not really.&#8221; However the thinking and actions are very relevant to the concepts of strategy, competition and social tool use.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="float: right;" src="http://img.zemanta.com/pixy.gif?x-id=933576a5-cf0f-4976-9725-344e5ea4e2ff" alt="" /></div>
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		<title>Three views of a secret: Social</title>
		<link>http://thoughtfaucet.com/strategy/orientation/three-views-of-a-secret/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/three-views-of-a-secret/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 00:26:31 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[Jeff Turner]]></category>
		<category><![CDATA[Matthew Shadbolt]]></category>
		<category><![CDATA[Social media]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=2394</guid>
		<description><![CDATA[Three articles with thoughtful and challenging approaches to social media.]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl class="wp-caption alignright zemanta-img" style="width: 170px;">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/File:Jacowordofmouth.jpg"><img class="zemanta-img-inserted zemanta-img-configured" title="Word of Mouth (Jaco Pastorius album)" src="http://upload.wikimedia.org/wikipedia/en/0/0d/Jacowordofmouth.jpg" alt="Word of Mouth (Jaco Pastorius album)" width="160" height="159" /></a></dt>
</dl>
<p>As the shine of social media dulls ever so slightly and we begin to examine it just a little more closely, there are ways of considering and using the tools that go deeper than &#8220;10 tips for Facebook&#8221; or &#8220;Best practices of Twitter.&#8221;</p></div>
<p>There are strategic considerations, sociological considerations, marketing considerations. Here are three articles that examine aspects and approaches to social media that I think you&#8217;ll find relevant, thoughtful and useful.<span id="more-2394"></span></p>
<h2>Your Facebook Friends are not Really Listening</h2>
<p>In <a href="http://www.jeffturner.info/your-facebook-friends-are-not-really-listening/">Jeff Turner&#8217;s request that the hype nozzle be squelched a bit</a>, he applies some fancy math and some common sense to  some of the social metrics and measures that are getting tossed around.</p>
<h2>On Colony Collapse</h2>
<p>Matthew Shadbolt challenges the concept of the &#8220;strength of weak ties&#8221; in this <a href="http://next.inman.com/2011/11/on-colony-collapse/">essay that covers social tools, biology and the nature and meaning of human connection</a>.</p>
<h2>Stop Trying to Engage Your Audience</h2>
<p>Included not only because I want to list my own work alongside the previous excellent works, but because it outlines <a href="http://thoughtfaucet.com/making-things/examples/stop-trying-to-engage-your-audience/">a method for action and behavior in the social space</a>.</p>
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		<title>Everything that can be measured, will be.</title>
		<link>http://thoughtfaucet.com/strategy/orientation/everything-that-can-be-measured-will-be/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/everything-that-can-be-measured-will-be/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 19:11:10 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Sentiment analysis]]></category>
		<category><![CDATA[Social media]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=2360</guid>
		<description><![CDATA[The concept "everything that can be digital, will be" brought disruption to business. This corollary will do the same.]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 310px"><a href="http://commons.wikipedia.org/wiki/File:Pomegranate02_edit.jpg"><img class="zemanta-img-inserted zemanta-img-configured" title="Pomegranate Fruits." src="http://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Pomegranate02_edit.jpg/300px-Pomegranate02_edit.jpg" alt="Pomegranate Fruits." width="300" height="225" /></a><p class="wp-caption-text">Everything that can be measured, will be.</p></div>
<p>I was introduced to the concept that &#8220;everything that can be digital, will be&#8221; in <em></em> <a href="http://en.wikipedia.org/wiki/Nicholas_Negroponte">Nicholas Negroponte</a>&#8216;s 1995 book <em>Being Digital.</em></p>
<p>While a read of that book today will be humorous for the pantheon of companies that self-immolated in the big dot com blowout of the early naughts, the concepts introduced have pretty much all held.</p>
<p>Lately, I&#8217;ve been mulling over a corollary to &#8220;everything that can be digital, will be&#8221; <em></em>that is making itself apparent: Everything that can be measured, will be. As human interactions become increasingly digital, there are&#8211;by default&#8211;data points being generated on all of our interactions.</p>
<p>Social technologies are accelerating the availability of data and the kinds of data available to measure.</p>
<h2><span id="more-2360"></span></h2>
<h2>Measured: physical presence</h2>
<p>Mobile technologies make it fairly simple to measure where someone is using GPS and WiFi. As people are typically more guarded about their location, the incentives required to get people to volunteer that data are trickier.</p>
<p>However, arbitrary social incentives (such as Foursquare&#8217;s badges and &#8220;mayor&#8221; status) and real social incentives (knowing where your friends are so you can join them) break down the barrier to volunteering location.</p>
<p>In addition, commercial endeavors like <a href="http://thoughtfaucet.com/dictionary/location-services-glossary/deal-service/">deal services</a> provide a &#8220;rational&#8221; reason to volunteer physical location for measurement.</p>
<h2>Measured: relationships</h2>
<p>Facebook, Twitter and any other social networks out there combine these data points to measure our &#8220;social graph.&#8221; Our relationships are being measured. There&#8217;s even a metric: &#8220;friends&#8221; or &#8220;followers.&#8221;</p>
<div style="background-color: #000000; width: 520px;">
<div style="padding: 4px;"><object width="512" height="288" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://media.mtvnservices.com/mgid:cms:video:thedailyshow.com:115059" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="base" value="." /><param name="flashvars" value="" /><embed width="512" height="288" type="application/x-shockwave-flash" src="http://media.mtvnservices.com/mgid:cms:video:thedailyshow.com:115059" allowfullscreen="true" allowscriptaccess="always" base="." flashvars="" /></object></p>
<p style="text-align: left; background-color: #ffffff; padding: 4px; margin-top: 4px; margin-bottom: 0px; font-family: Arial, Helvetica, sans-serif; font-size: 12px;"><strong><a href="http://www.thedailyshow.com/watch/wed-february-15-2006/trendspotting---social-networking">The Daily Show with Jon Stewart</a></strong><br />
Get More: <a href="http://www.thedailyshow.com/full-episodes/">Daily Show Full Episodes</a>,<a href="http://www.indecisionforever.com/">Political Humor &amp; Satire Blog</a>,<a href="http://www.facebook.com/thedailyshow">The Daily Show on Facebook</a></p>
</div>
</div>
<p>(As an aside, the above video is from 2006&#8211;any changes in social media since then?)</p>
<h2>Measured: sentiment</h2>
<p>As we volunteer information on sites like Twitter, our sentiment about a variety of topics can be measured. Since people tend to like to have their tastes and preferences about some things known, voluntary expressions of sentiment are not especially difficult to gather.</p>
<p>Existing methods of sentiment analysis are certainly rough around the edges. But an entire field, text analysis, is embracing this problem. I would expect our ability to measure sentiment in a meaningful fashion will increase significantly in the coming years.</p>
<p>Efforts are under way in medium to large organizations to quantify and qualify sentiment analysis into meaningful metrics.</p>
<h2>The disruption of being digital</h2>
<p>There were a variety of responses in the late 90s, as industries began to realize the disruption potential of statements like &#8220;everything that can be digital, will be.&#8221;</p>
<p>Some organizations stuck their head in the sand and waited for the fad to blow over. Some organizations blindly thrashed about with digital technologies until they either learned new skills or expired. Some began to make use of legal power while others worked to innovate around legal power.</p>
<p>That first wave of the web, getting everything that could be digital to actually be digital, was disruptive. It left more than one large, well-established industries in disarray.</p>
<p>As organizations and industries have adapted to being digital, new skills have been learned. New language, technology and strategies have been added to the skillsets of employees and business leaders.</p>
<p>However, this &#8220;digital revolution&#8221; was primarily a workflow and distribution disruption. Learning how to create things for a digital world and how to distribute things for a digital world.</p>
<h2>The disruption of measure</h2>
<p>I suspect that, like being digital, there will be disruption associated with being measured. There will be new skillsets that will allow organizations to prosper or continue long enough to adapt to changing competitive pressures. These skillsets will not be limited to departmental silos, specific layers of corporate hierarchy, or outside vendors.</p>
<p>Just as all people engaged in business today need at least a foundational level of internet understanding, we&#8217;ll see the requirement of a foundational level of measurement understanding.</p>
<p>The nature of the disruption posed by a &#8220;measurement revolution&#8221; requires more than simply learning new processes and manipulating new toys and infrastructure. Learning to <a href="http://thoughtfaucet.com/strategy/orientation/knowledge-data-meaning-and-stuff/">understand data and derive meaning from it</a> is a more involved task that requires a different level of cognition.</p>
<p>It will also require different human skills for living in an environment of constant change and overwhelming specific data.</p>
<p>&nbsp;</p>
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		<title>Interactive Media Reaches Out to the Real World &#8211; A Look into Tetsuya Mizuguchi&#8217;s TEDxTokyo Speech</title>
		<link>http://thoughtfaucet.com/strategy/orientation/interactive-media-reaches-out-to-the-real-world-a-look-into-tetsuya-mizuguchis-tedxtokyo-speech/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/interactive-media-reaches-out-to-the-real-world-a-look-into-tetsuya-mizuguchis-tedxtokyo-speech/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 15:31:42 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[Tetsuya Mizuguchi]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=2016</guid>
		<description><![CDATA[Tetsuya Mizugichi, a game developer, gives a TEDxTokyo presentation about the future of games. He briefly touches on the topic of location based games, specifically the game BANG: 100 Million Mines. I look into the importance of location based games and possibly the role they will play in the future.]]></description>
			<content:encoded><![CDATA[<div id="attachment_2033" class="wp-caption alignleft" style="width: 206px"><a href="http://thoughtfaucet.com/wp-content/uploads/Tetsuya_Mizuguchi.jpg"><img src="http://thoughtfaucet.com/wp-content/uploads/Tetsuya_Mizuguchi-196x300.jpg" alt="Photo of Tetsuya Mizuguchi" title="Tetsuya_Mizuguchi" width="196" height="300" class="size-medium wp-image-2033" /></a><p class="wp-caption-text">Tetsuya Mizuguchi (photo by Nic Fillingham)</p></div>
<p>I recently watched Tetsuya Mizuguchi&#8217;s TEDxTokyo talk from May 21, 2011. His presentation had some great points that apply to not only the world of games, but the world in which we all live. Specifically, in <a href="http://www.youtube.com/watch?v=79iXviZEWow#t=13m17s">one part of the video</a> Tetsuya Mizuguchi touches on the topic of location based games. This is something Gahlord and I have been thinking and talking about lately.</p>
<p><span id="more-2016"></span></p>
<p>Mr. Mizuguchi talks about a game in development entitled <em>BANG: 100 Million Mines</em>. BANG is being made by the company <a href="http://zeptotools.wordpress.com/">Zeptotools</a> in a partnership with Dentsu, a Japanese advertising agency. The premise of BANG is to use your smartphone to travel to different locations and remove the digitally placed mines. After a mine has been removed, players have the chance to donate money to help remove the over <strong>15 million</strong> active landmines in Cambodia. BANG helps bring awareness to the Japanese population about the problem in Cambodia, and it helps the relief efforts there to disarm the real mines.</p>
<p>As the smart phone install-base continues to grow, games like BANG will only become more popular, powerful, and useful. Mobile gaming is the only technology that comes close to involving the player in the real world. In Zeptotools&#8217; <a href="http://zeptotools.wordpress.com/2011/06/10/all-night-adventure-for-tedxtokyo-tetsuya-mizuguchi-dentsu-and-uei/">blog post on BANG</a>, they refer to this process as &#8220;gamification.&#8221; The technology behind location based games will empower developers with the chance to create a new form of gaming. This form of gaming will have the power to help others, raise awareness, and bring hundreds-of-thousands, if not millions, of people together.</p>
<p><em>A little bit about who Tetsuya Mizuguchi is: Tetsuya Mizuguchi makes games and music. He&#8217;s worked on a lot of successful titles such as the following: Space Channel 5, Rez, Lumines, and Child of Eden (the most recently released, see gameplay in the video embedded below). Mr. Mizuguchi has been making games for over two decades. Formerly a Sega employee, he left in 2003 to found Q Entertainment. He also plays in the wonderful band <a href="http://www.genkirockets.com/index.html" alt="Genki Rockets' Website">Genki Rockets</a>.</em></p>
<p>You can watch Tetsuya Mizuguchi&#8217;s TEDxTokyo Speech, entitled <em>Positive Power of Games</em> below:<br />
<iframe width="560" height="349" src="http://www.youtube.com/embed/79iXviZEWow?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>The future belongs to the makers.</title>
		<link>http://thoughtfaucet.com/strategy/orientation/the-future-belongs-to-the-makers/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/the-future-belongs-to-the-makers/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 21:45:48 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[markus persson]]></category>
		<category><![CDATA[Mojang]]></category>
		<category><![CDATA[notch]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=1935</guid>
		<description><![CDATA["Results-driven organization" and "Values-based organization" are familiar phrases. Sometimes they have meaning and sometimes they don't. This article examines Mojang AB as an example of an organization that skirts the issues of "values" and "results" entirely. Mindmap, video, text outline, essay and something special.]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; display: block;">
<div class="wp-caption alignright" style="width: 170px"><a href="http://www.flickr.com/photos/49476672@N02/5799332843"><img title="Cave Tasmania" src="http://farm3.static.flickr.com/2415/5799332843_fdb996a7b1_m.jpg" alt="Cave Tasmania" width="160" height="240" /></a><p class="wp-caption-text">Image by SplutterBug via Flickr</p></div>
</div>
<p>Today I was assigned a task by Thoughtfaucet apprentice Brett Chalupa to watch a video about Mojang, the company that makes the game <a href="http://www.minecraft.net/">Minecraft</a>. Brett wanted to know what I thought was the most important thing in the video. This post is my response.</p>
<h2>Change and control</h2>
<p>The video contains a number of useful insights on business, team building and creative control. But the thing that kept coming back to me while watching and while reviewing and doing some light editing on the mindmap (which, if you&#8217;re in a hurry, you can find by scrolling to the bottom of this article) was the distinction between <span id="more-1935"></span>making and production.</p>
<p>You can see a convergence in the mindmap around ideas of change (gaining momentum, adding team and facilities, sharing control, improving the game). In the midst of the change there are issues of success and failure, people liking something or not liking something.</p>
<p>In this case, there are the issues that Markus &#8220;Notch&#8221; Persson has with liking or not liking the work of his team mates after having always been in control of the game. And there are also the issues of whether or not the game&#8217;s fans will like changes that are implemented.</p>
<p>It would appear that Mojang is working to manage the stressful nature of change through their core company culture.</p>
<h2>Making vs Production</h2>
<p>Each time in the video when issues of success or failure comes up, the standard rules of engagement for the individuals in the video seem to be that they need to do what they feel is right, what they would enjoy the most. This approach is at odds with many of the standard &#8220;production-based&#8221; creative (and non-creative) organizations.</p>
<p>The goals of the people at Mojang appear to be to make something they like and not to produce something that fits within constraints (time, finance, audience response). Certainly they want their work to be commercially successful and they want it to be enjoyed by others. But they have made an organization which allows them to pursue those ends by means which allow them to make choices they are comfortable making.</p>
<p>Their organization is about making things. It is not about producing results.</p>
<h2>The future belongs to the makers, not the producers</h2>
<p>Creating an organization that is not centered around production or producing results probably seems absurd to any &#8220;results-driven&#8221; professional or company. But the future belongs to those who can successfully ignore the &#8220;results&#8221; long enough to create an environment where making things is a fun, enjoyable and worthwhile experience.</p>
<h3>The values-driven sideshow?</h3>
<p>We see this a bit in the discussions about &#8220;<a href="http://www.inc.com/guides/2010/03/social-enterprise.html">values-driven businesses</a>&#8221; that take place in magazines and blogs and conferences. The idea that there is something other than or in addition to the profit-motive. It&#8217;s an important movement because it starts to align humanism with capitalism. But the &#8220;value-driven&#8221; approach may not go far enough.</p>
<p>For one, if the values aren&#8217;t honestly and actually the values of the <em>people</em> in the organization then it&#8217;s just putting a different coat of paint on the same old fence. And second, having shared values alone doesn&#8217;t speak to how the organization is helpful to the audience. Not by default anyway.</p>
<p>For Mojang, the video presents how values are aligned and a focus on making, not producing, is occurring within the company. There is a conscious effort to create the kind of company they want to work at for some time. Businesses like this also find it easier to resonate with an audience because they are clearly focused on making something enjoyable. Even when they miss, their heart is in the right place: make a game that they enjoy.</p>
<p>I suspect that the approach of making something has some strong advantage over producing results:</p>
<ul>
<li>More risks can be taken because everyone is working towards a shared value, not just a shared goal.</li>
<li>Greater willingness to contribute fully because a team has values, not just shared financial hopes.</li>
<li>Greater resonance in the marketplace with audiences who share the same values.</li>
<li>It&#8217;s easier to share something you believe in, something that expresses your values.</li>
</ul>
<p>As I go through that list I&#8217;m reminded of a conversation I once had with my college music advisor, Stan Charkey. We were discussing the something about how some people appear to be making music for &#8220;the Music&#8221; or &#8220;for Art.&#8221; But that really, it&#8217;s about people. People make music. People make art. A double-bass is just a piece of wood until someone picks it up and makes some sounds with it.</p>
<p>I believe it&#8217;s the same with &#8220;results-driven&#8221; organizations. The results are just an idea in some person&#8217;s mind. I think the same is true for weak approaches to a &#8220;values-driven&#8221; organization.</p>
<p>Only a few strategies come to mind when attempting to resist the inevitable commoditization of products that happens in a production-oriented business environment. One of them is to build fierce loyalty to the organization both with your audience and with your staff.</p>
<h2>How Mojang creates a maker&#8217;s environment</h2>
<p>The nice thing about this simple, handsome video is that it provides a tangible case study window into a company that is dealing directly with ideas of values, production and making. Even better in that the video approaches these concepts obliquely, perhaps without even knowing it.</p>
<p>Here are some specific things happening at Mojang that create an environment where makers can thrive:</p>
<ul>
<li>Company leadership is not focused on short-term financial gain or growth.</li>
<li>Company is self-funded, thereby having the freedom to pursue values and make things aligned with those values.</li>
<li>Leadership empowers staff to make things and is self-aware re: how to make that easier, emotionally, for all parties (For example, see game changes in action, not just in conversation/documentation)</li>
<li>Values of play, exploration and a genuine concern for their audience are shared among the staff.</li>
<li>Physical space is open and connected.</li>
<li>Agile coding practices have been adopted (a process related to &#8220;lean&#8221; processes and <a href="http://thoughtfaucet.com/strategy/improving-social-media-via-web-analytics-the-ooda-loop/">the OODA loop</a>)</li>
</ul>
<p>By watching the video, you can see a bit into how the organization is living their values. I suspect they don&#8217;t view it in such a formal or corny way. In fact, I&#8217;d be pretty surprised if there was a company handbook at all. But the shared values and shared ethic of being makers supersedes that anyway.</p>
<p>For the results-minded here are some numbers. For everyone, consider your current approach and results and see how you stack up. Note in particular the evidence of audience engagement.</p>
<ul>
<li>Minecraft sold its 1,000,000th copy in January 2011.</li>
<li>Minecraft has over <a href="http://twitter.com/#!/notch/status/86871285296140289">10,000,000 registered users</a>.</li>
<li><a href="http://www.kickstarter.com/projects/2pp/minecraft-the-story-of-mojang">Crowdfunded documentary about Mojang</a> had more than 3,000 donors.</li>
<li><a href="http://www.kickstarter.com/projects/2pp/minecraft-the-story-of-mojang">Crowdfunded documentary about Mojang</a> raised more than $200,000.</li>
<li>Mojang has no advertising spend.</li>
<li>Minecraft has inspired community-built forums in more than 4 languages.</li>
<li>Over 1,000,000 likers of the Minecraft Facebook page.</li>
<li>Company founder has over 200,000 Twitter followers and is listed nearly 4,000 times.</li>
</ul>
<h2>Mindmap of a video about the making of Minecraft</h2>
<p>The image below is the mindmap I created while watching the video. I spent a few minutes cleaning it up and making some arranging adjustments so that it more accurately represented what was in my head, having seen the video. Click the thumbnail for the larger image.</p>
<div id="attachment_1936" class="wp-caption aligncenter" style="width: 310px"><a href="http://thoughtfaucet.com/wp-content/uploads/Minecraft-the-story-of-Mojang.png"><img class="size-medium wp-image-1936" title="Minecraft, the story of Mojang" src="http://thoughtfaucet.com/wp-content/uploads/Minecraft-the-story-of-Mojang-300x136.png" alt="Mindmap of &quot;Minecraft, the Story of Mojang featuring Markus Notch Persson&quot;" width="300" height="136" /></a><p class="wp-caption-text">Mindmap of &quot;Minecraft, the Story of Mojang featuring Markus </p></div>
<p><a style="display:none;" id="te967257990" href="javascript:expand('#te967257990')">Here's the outline of the Minecraft documentary mindmap.</a>
<div class="te_div" id="te967257990"><script language="JavaScript" type="text/javascript">expander_hide('#te967257990');</script></p>
<ul>
<li>Minecraft, the story of Mojang<br />
A documentary by <a href="http://www.2playerproductions.com/projects/minecraft">2 Player Productions</a> ::: Teaser Reel&nbsp;</p>
<ul>
<li>Game making
<ul>
<li>Team
<ul>
<li>The early additions feel happy to be part of something fopm the beginning.
<ul>
<li>Internet fame
<ul>
<li>600 twitter followeers in two days after joining the company</li>
<li>A thread on reddit about the person after joining the company</li>
</ul>
</li>
<li>Who knows how big it will become</li>
</ul>
</li>
<li>Initially built entirely by creator</li>
<li>Difficult emotionally to let other people work on the code
<ul>
<li>It&#8217;s a matter of letting go because it&#8217;s good for the game.</li>
<li>When you make changes
<ul>
<li>People will say it was better before</li>
<li>Focus on what you feel about the change yourself</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>New Minecraft ideas
<ul>
<li>Now the other programmers can add their own
<ul>
<li>Hard to accept when just talked about</li>
<li>Easier to accept when it is seen in the game and it works</li>
</ul>
</li>
<li>From the community was relatively easy, emotionally, to add</li>
</ul>
</li>
<li>Make a game you want to play
<ul>
<li>Can&#8217;t go wrong</li>
<li>If you try to guess what other people want and try to adapt then failure is more painful</li>
</ul>
</li>
<li>Unsure of when it will be complete
<ul>
<li>Perpetual beta</li>
<li>Don&#8217;t know what the finished game is
<ul>
<li>I wonder what the need to &#8220;finish&#8221; it is.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Business
<ul>
<li>Business development
<ul>
<li>Haven&#8217;t had to take funding</li>
<li>No marketing funding, all driven by word of mouth
<ul>
<li>Players discuss on forums
<ul>
<li>They describe addiction</li>
<li>Not just numbers</li>
<li>Suggestions and ideas for the game</li>
<li>They describe the emotion</li>
</ul>
</li>
</ul>
</li>
<li>PC Game UK Game of the Year</li>
</ul>
</li>
<li>Experienced a big popularity spike
<ul>
<li>Made it to beta</li>
<li>Luck was involved</li>
<li>Office
<ul>
<li>Private office for Notch</li>
<li>Open studio layout
<ul>
<li>PC section</li>
<li>Mac section</li>
<li>Business developer</li>
</ul>
</li>
</ul>
</li>
<li>Hired 7 people</li>
</ul>
</li>
<li>Self funding is an advantage
<ul>
<li>People wanted to invest but it wasn&#8217;t rally needed.</li>
<li>It&#8217;s great because we own ourselves</li>
</ul>
</li>
<li>Beyond minecraft
<ul>
<li>People may not be happy that the next thing is not like minecraft
<ul>
<li>Maybe don&#8217;t like the genre</li>
<li>This is a little stressful</li>
</ul>
</li>
<li>Going into the game with a cash investment changes the comfort level&#8211;demands a different level of success.</li>
<li>People may be happy that the next thing is not like minecraft</li>
</ul>
</li>
<li>Culture
<ul>
<li>&#8220;We want to build a company we can work at for a long time&#8221;
<ul>
<li>Not a VC type of pump and dump company.</li>
<li>Build something we really like to work with.</li>
<li>No other job we&#8217;d rather have.</li>
<li>It&#8217;s fun to go to work and work on the game.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Gameplay
<ul>
<li>All you could do is place blocks</li>
<li>Minecraft is
<ul>
<li>Exploration</li>
<li>Building
<ul>
<li>Build anything you can imagine</li>
</ul>
</li>
<li>Toy</li>
<li>Nonlinear
<ul>
<li>No level, script funnel</li>
<li>Encourages use of imagination</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Audience
<ul>
<li>Kids</li>
<li>Adults</li>
<li>Game genre
<ul>
<li>Gamers are not one dimensional, they like different kinds of games</li>
</ul>
</li>
</ul>
</li>
<li>Markus &#8220;Notch&#8221; Persson,<br />
Minecraft creator&nbsp;</p>
<ul>
<li>Had been working making games and then left to make Minecraft.
<ul>
<li>It was going to be a six to twelve month project</li>
<li>Turned into Minecraft</li>
</ul>
</li>
<li>In the north of Sweden, in the country for the first seven years.
<ul>
<li>Warm summers</li>
<li>Would walk arund in the woods, wandering, getting lost.
<ul>
<li>See <a href="http://www.newyorker.com/reporting/2010/12/20/101220fa_fact_paumgarten?currentPage=all">New Yorker piece on Miyamoto Shiguru</a></li>
</ul>
</li>
</ul>
</li>
<li>When did you know you wanted to make games?
<ul>
<li>Early on in school.
<ul>
<li>Told guidance counselor and was told it probably wasn&#8217;t going to happen.</li>
</ul>
</li>
<li>Started programming when he was young
<ul>
<li>There were no schools for that really</li>
<li>Now there are schools</li>
</ul>
</li>
</ul>
</li>
<li>Playing games
<ul>
<li>Imagination/combination with the game</li>
<li>Happy to think of other kids having that experience with his game.</li>
</ul>
</li>
</ul>
</li>
<li>Mindmap by Gahlord DewaldPresident/Janitor, Thoughtfaucet<br />
<a href="http://thoughtfaucet.com">thoughtfaucet.com</a></li>
</ul>
</li>
</ul>
<p></div></p>
<div style="background-color: #000000; width: 520px;">
<div style="padding: 4px;"><embed type="application/x-shockwave-flash" width="512" height="288" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:710787" allowfullscreen="true" allowscriptaccess="always" base="."></embed></div>
</div>
<p>It seems only right that I embed the 20 minute Mojang documentary as well. It&#8217;s very handsome, with a pleasant score and makes me want very much to ski. If you made it this far through this article then I&#8217;m sure you will enjoy it. Do yourself a favor and watch it full screen once the advertisement (not mine) is done.</p>
<p>And how could I resist?</p>
<p><a style="display:none;" id="te730458999" href="javascript:expand('#te730458999')">Lament for the Makers</a>
<div class="te_div" id="te730458999"><script language="JavaScript" type="text/javascript">expander_hide('#te730458999');</script></p>
<p>I that in heill was and gladness<br />
Am trublit now with great sickness<br />
And feblit with infirmitie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Our plesance here is all vain glory,<br />
This fals world is but transitory,<br />
The flesh is bruckle, the Feynd is slee:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>The state of man does change and vary,<br />
Now sound, now sick, now blyth, now sary,<br />
Now dansand mirry, now like to die:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>No state in Erd here standis sicker;<br />
As with the wynd wavis the wicker<br />
So wannis this world&#8217;s vanitie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Unto the Death gois all Estatis,<br />
Princis, Prelatis, and Potestatis,<br />
Baith rich and poor of all degree:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He takis the knichtis in to the field<br />
Enarmit under helm and scheild;<br />
Victor he is at all mellie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>That strong unmerciful tyrand<br />
Takis, on the motheris breast sowkand,<br />
The babe full of benignitie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He takis the campion in the stour,<br />
The captain closit in the tour,<br />
The lady in bour full of bewtie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He spairis no lord for his piscence,<br />
Na clerk for his intelligence;<br />
His awful straik may no man flee:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Art-magicianis and astrologgis,<br />
Rethoris, logicianis, and theologgis,<br />
Them helpis no conclusionis slee:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>In medecine the most practicianis,<br />
Leechis, surrigianis, and physicianis,<br />
Themself from Death may not supplee:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>I see that makaris amang the lave<br />
Playis here their padyanis, syne gois to grave;<br />
Sparit is nocht their facultie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He has done petuously devour<br />
The noble Chaucer, of makaris flour,<br />
The Monk of Bury, and Gower, all three:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>The good Sir Hew of Eglintoun,<br />
Ettrick, Heriot, and Wintoun,<br />
He has tane out of this cuntrie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>That scorpion fell has done infeck<br />
Maister John Clerk, and James Afflek,<br />
Fra ballat-making and tragedie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Holland and Barbour he has berevit;<br />
Alas! that he not with us levit<br />
Sir Mungo Lockart of the Lee:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Clerk of Tranent eke he has tane,<br />
That made the anteris of Gawaine;<br />
Sir Gilbert Hay endit has he:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He has Blind Harry and Sandy Traill<br />
Slain with his schour of mortal hail,<br />
Quhilk Patrick Johnstoun might nought flee:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He has reft Merseir his endite,<br />
That did in luve so lively write,<br />
So short, so quick, of sentence hie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>He has tane Rowll of Aberdene,<br />
And gentill Rowll of Corstorphine;<br />
Two better fallowis did no man see:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>In Dunfermline he has tane Broun<br />
With Maister Robert Henrysoun;<br />
Sir John the Ross enbrast has he:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>And he has now tane, last of a,<br />
Good gentil Stobo and Quintin Shaw,<br />
Of quhom all wichtis hes pitie:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Good Maister Walter Kennedy<br />
In point of Death lies verily;<br />
Great ruth it were that so suld be:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Sen he has all my brether tane,<br />
He will naught let me live alane;<br />
Of force I man his next prey be:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>Since for the Death remeid is none,<br />
Best is that we for Death dispone,<br />
After our death that live may we:—<br />
<span style="padding-left: 15px;">Timor Mortis conturbat me.</span></p>
<p>William Dunbar. 1465-1520?</p>
<p></div></p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=682dcdc3-6589-45ca-8a31-94d9d2a6cb26" alt="" /></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Learning about branding from the Beatles.</title>
		<link>http://thoughtfaucet.com/strategy/orientation/learning-about-branding-fromm-the-beatles/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/learning-about-branding-fromm-the-beatles/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 17:34:38 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[Brent Niemuth]]></category>
		<category><![CDATA[mindmap]]></category>
		<category><![CDATA[presentation]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/strategy/orientation/learning-about-branding-fromm-the-beatles/</guid>
		<description><![CDATA[Baby boomers had a front row seat for branding in all of it's early glory. Like the Beatles.]]></description>
			<content:encoded><![CDATA[<p>Here is the mindmap from Brent Niemuth&#8217;s presentation: Learning about Branding from the Beatles. In the preso he used examples of the Fab Four as examples for how to work your branding mojo.</p>
<p>I&#8217;ll put in some outline thoughts later but wanted to push this out for now.</p>
<p><a href="http://thoughtfaucet.com/wp-content/uploads/20110602-013420.jpg"><img src="http://thoughtfaucet.com/wp-content/uploads/20110602-013420.jpg" alt="20110602-013420.jpg" class="alignnone size-full" /></a></p>
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		<title>In 2008 the US changed the way it thought about a place to live.</title>
		<link>http://thoughtfaucet.com/strategy/orientation/in-2008-the-us-changed-the-way-it-thought-about-a-place-to-live/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/in-2008-the-us-changed-the-way-it-thought-about-a-place-to-live/#comments</comments>
		<pubDate>Sat, 28 May 2011 15:47:33 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[real estate]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=1840</guid>
		<description><![CDATA[Language and events change the way people talk about property online.]]></description>
			<content:encoded><![CDATA[<p>The words we use to describe things are powerful. They&#8217;re hooks that we use to find information. For business owners, the words that customers use to describe things are hooks used to attract more customers.</p>
<p>Mirroring the language of those around us is a way to grow closer together. Marketers have used this to advantage for some time. Online is no different. Search engine optimization is perhaps the most focused and science-like effort by business owners to mirror the language of customers.<span id="more-1840"></span></p>
<p>Let&#8217;s look at the real estate industry as an example. In the chart below, 2008 is the year in which more people were seeking a house for sale than a home for sale.</p>
<p><script src="http://www.gmodules.com/ig/ifr?url=http%3A%2F%2Fwww.google.com%2Fig%2Fmodules%2Fgoogle_insightsforsearch_interestovertime_searchterms.xml&amp;up__property=empty&amp;up__search_terms=house+for+sale%7Chome+for+sale&amp;up__location=US&amp;up__category=0&amp;up__time_range=empty&amp;up__compare_to_category=false&amp;synd=open&amp;w=500&amp;h=350&amp;lang=en-US&amp;title=Google+Insights+for+Search&amp;border=%23ffffff%7C3px%2C1px+solid+%23999999&amp;output=js" type="text/javascript"></script></p>
<p>2008, especially the end of it, was a pretty traumatic year in the United States. The housing market, at the center of the collapse of a financial bubble, was especially traumatized. There are a variety of search and website behaviors which have changed dramatically since 2008. The words used to describe the place we live may be one of those changed things.</p>
<p>I guess the old saying &#8220;A house is not a home&#8221; is now reversed.</p>
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		<title>Managing Online Communities: A mindmap of #BTVSMB presentations by Sara Steele-Rogers and Anthony Quintano</title>
		<link>http://thoughtfaucet.com/strategy/orientation/managing-online-communities-a-mindmap-of-btvsmb-presentations-by-sara-steele-rogers-and-anthony-quintano/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/managing-online-communities-a-mindmap-of-btvsmb-presentations-by-sara-steele-rogers-and-anthony-quintano/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 12:19:50 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[#btvsmb]]></category>
		<category><![CDATA[Online Community Management]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=1656</guid>
		<description><![CDATA[Another month, another #BTVSMB. This month&#8217;s topic was managing online communities. If you want to know more about social media breakfasts, look at my past post. It briefly explains what they are. Two community mangers presented their thoughts and strategies on how they manage the communities built around the businesses that employ them. Sara Steele-Rogers, [...]]]></description>
			<content:encoded><![CDATA[<p>Another month, another <a href="http://www.facebook.com/BTVSMB">#BTVSMB</a>. This month&#8217;s topic was <strong>managing online communities</strong>.</p>
<p>If you want to know more about social media breakfasts, look at my past <a href="http://thoughtfaucet.com/strategy/orientation/social-customer-service-a-mindmap-of-bill-gerth-comcast-morgan-johnston-jetblue-presentations-to-the-burlington-vt-social-media-breakfast-btvsmb">post</a>. It briefly explains what they are.</p>
<p>Two community mangers presented their thoughts and strategies on how they manage the communities built around the businesses that employ them. Sara Steele-Rogers, from <a href="http://twitter.com/boloco">Boloco</a>, and <a href="http://twitter.com/AnthonyQuintano">Anthony Quintano</a>, from <a href="http://twitter.com/nbcnews">NBC News</a>, presented about what lead them to their current positions, but also how they have defined their positions as community managers.<span id="more-1656"></span></p>
<p>During their presentations I made a mindmap of the points I felt were the most important. Both Sara and Anthony offered advice about running an online community. Whether it was the community around the smaller, Boloco burrito shops or the large TV station, NBC news, there are aspects that apply to all online communities, regardless of size.</p>
<p><a href="http://thoughtfaucet.com/wp-content/uploads/BTVSMB-Community-Management-4-26-2011.png"><img class="aligncenter size-large wp-image-1658" title="BTVSMB-Community-Management-4-26-2011" src="http://thoughtfaucet.com/wp-content/uploads/BTVSMB-Community-Management-4-26-2011-1024x252.png" alt="" width="1024" height="252" /></a><br />
<em>Click for the larger, readable, image.</em></p>
<ul>
<li>Anthony Quintano &#8211; NBC News
<ul>
<li>Passion</li>
<li>Why do social?
<ul>
<li>Be where our audience is</li>
<li>Listening to feedback</li>
<li>Interact with viewers</li>
</ul>
</li>
<li>Know the community inside &amp; out
<ul>
<li>Don&#8217;t feed the trolls!</li>
</ul>
</li>
<li>Use online to give a little something extra
<ul>
<li>Give the community a reason to follow/friend you</li>
</ul>
</li>
<li>Take advantage of your other skills
<ul>
<li>Incorporate them in to your community management</li>
</ul>
</li>
<li>Every community is different
<ul>
<li>There is no right way to manage all communities</li>
<li><strong>Use common sense</strong></li>
</ul>
</li>
</ul>
</li>
<li>Sara Steele-Rogers &#8211; Boloco
<ul>
<li>Take the relationship offline</li>
<li>Everyone deserves a response</li>
<li>Social Media
<ul>
<li>Twitter
<ul>
<li>Quick</li>
<li>Listen</li>
<li>Engage</li>
<li>Helps put a face to a name</li>
</ul>
</li>
<li>Facebook
<ul>
<li>Deeper interaction</li>
</ul>
</li>
<li>Yelp
<ul>
<li>Free market research</li>
</ul>
</li>
</ul>
</li>
<li>Making things better
<ul>
<li>Tweet-ups</li>
<li>Turn negative feedback into positive feedback</li>
<li>Listeneing to ALL of the feedback</li>
<li>Timeliness is key</li>
</ul>
</li>
<li>Getting involved in other communities
<ul>
<li>Non-profit</li>
<li>Cycling</li>
<li>Vendor</li>
<li><strong>&#8220;No one ever got poor from being generous.&#8221;</strong></li>
<li>Student communities</li>
</ul>
</li>
<li>Being effective
<ul>
<li>Listen and respond</li>
<li>Make fans feel valued and involved</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>You can find a blog post by <a href="http://twitter.com/#!/ZackLuby">Zack Luby</a>, which gives his details and opinions on the event, <a href="http://goodstuffcommunications.com/btvsmb-community-management">here</a>.</p>
<p>For a look at a cbernier&#8217;s thoughts on his first social media breakfast, you can look at his post on his <a href="http://cbernier.posterous.com/burlington-vt-social-media-breakfast">blog</a>.</p>
<p>Overall, the two presentation and the Q&amp;A that followed were great. Both Sara and Anthony manage two pretty large communities, and they know what works and what doesn&#8217;t for their respective communities.</p>
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		<title>Facebook for business highlights what&#8217;s wrong with web design and development.</title>
		<link>http://thoughtfaucet.com/strategy/orientation/facebook-for-business-highlights-whats-wrong-with-web-design-and-development/</link>
		<comments>http://thoughtfaucet.com/strategy/orientation/facebook-for-business-highlights-whats-wrong-with-web-design-and-development/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 16:48:02 +0000</pubDate>
		<dc:creator>Gahlord Dewald</dc:creator>
				<category><![CDATA[Orientation (Putting data in context)]]></category>
		<category><![CDATA[Content management system]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://thoughtfaucet.com/?p=1625</guid>
		<description><![CDATA[I&#8217;ve had a several conversations about marketing on Facebook lately. They usually go something like this. Business owner: Can I just use Facebook instead of a website? Me: Sure, you could scrap your business website (or for new entrepreneurs not get one in the first place) and just use Facebook. I wouldn&#8217;t recommend it though. [...]]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; display: block;">
<div class="wp-caption alignright" style="width: 250px"><a href="http://www.flickr.com/photos/53326337@N00/4869407702"><img title="On XML and thermodynamics" src="http://farm5.static.flickr.com/4138/4869407702_2ac6e29d6f_m.jpg" alt="On XML and thermodynamics" width="240" height="160" /></a><p class="wp-caption-text">Image by quinn.anya via Flickr</p></div>
</div>
<p>I&#8217;ve had a several conversations about marketing on Facebook lately. They usually go something like this.</p>
<p><strong>Business owner</strong>: Can I just use Facebook instead of a website?</p>
<p><strong>Me</strong>: Sure, you could scrap your business website (or for new entrepreneurs not get one in the first place) and just use Facebook. I wouldn&#8217;t recommend it though.</p>
<p><strong>Business owner</strong>: Why not?</p>
<p>From there our discussion veers into issues of search, findability, meeting new people online, control of your destiny and so on. But I&#8217;ve begun to wonder really, why not?<span id="more-1625"></span></p>
<p>This isn&#8217;t the first time I&#8217;ve thought about an <a href="http://thoughtfaucet.com/strategy/orientation/stepping-into-traffic/">entirely distributed web presence, where you scrap your website in favor of an entirely social media presence</a>. In fact, I first wrote about it almost exactly three years ago. And companies, typically agencies, have given this a try as well. I&#8217;m certainly <a href="http://deepdishcreative.com/wordpress/2011/02/we-dont-need-no-stinking-website/">not alone</a> in <a href="http://www.arikhanson.com/2011/02/11/can-facebook-serve-as-your-restaurants-primary-web-site/">talking about </a><a href="http://news.cnet.com/8301-30685_3-20038242-264.html">this</a>.</p>
<p>What&#8217;s new is that this conversation is being initiated by business owners. And not business owners who are necessarily looking to be on the cutting edge like <a href="http://www.modernista.com/">Modernista</a> or <a href="http://www.dachisgroup.com/">Dachis Group</a> or <a href="http://archive.zeusjones.com/">Zeuss Jones</a>.</p>
<p>I&#8217;m hearing this conversation coming from mom and pops, real estate agents, local businesses. These people aren&#8217;t trying to win awards or land high-profile accounts. They&#8217;re trying to make the next sale.</p>
<p>I still think the &#8220;<a href="http://thoughtfaucet.com/strategy/orientation/stepping-into-traffic/">Stepping into Traffic</a>&#8221; strategy is usable for an <a href="http://thoughtfaucet.com/strategy/decision/4-core-tasks-fororganizational-readiness-in-social-media/">organization that is prepared to go through with it</a>. But today I want to look at the issue from another angle.</p>
<h2>Why are business websites so broken that business owners are willing to hand over their access to the market, their customers and their operational capability to a guy who has demonstrated schiesterly traits throughout his business career?</h2>
<p>If I were to walk up to someone who had a retail storefront and ask them to locate to a mall that:</p>
<ul>
<li>requires shoppers to be members in order to enter any of the stores</li>
<li>doesn&#8217;t share that membership information with any of the stores</li>
<li>has very strict requirements requiring all stores to look very much the same</li>
<li>changes rules and policies frequently and without warning</li>
<li>doesn&#8217;t let you address any of the shoppers directly</li>
<li>has such an engaging center court that shoppers may not ever really want to visit the store at all</li>
</ul>
<p>I think the store owner would think it through very very carefully before moving locations.</p>
<p>That is, unless the current landlord wasn&#8217;t much fun to work with.</p>
<h2>Answer: Building, maintaining and managing business websites is too hard for business owners.</h2>
<p>I believe the reason that business owners are starting to seriously consider a fully distributed web presence is because their current situation is untenable. They&#8217;ve paid significant sums of money and spent a lot of time making websites. These sites are often not being measured for performance.</p>
<p>Since these sites aren&#8217;t being measured for performance business owners don&#8217;t know if they work better than Facebook&#8211;but they do know the website costs more.</p>
<p>There&#8217;s a lot of problems and fingers to point here. None of these examples are you, gentle reader, they&#8217;re someone else you know, perhaps a very close friend:</p>
<ul>
<li>The people selling the website promised a &#8220;build it, they will come&#8221; scenario</li>
<li>The tech-enthusiast who recommended the content management system insisted it was &#8220;easy enough that her mother could use it&#8221; (without mentioning her mother was a computer science PhD)</li>
<li>The business owner demanded being involved in every minute pixel shoveling during the web design process, but never considered business goals of the site</li>
<li>The employee of the business who researched what to put in the RFP read every blog and web article on web design requirements&#8211;including some that are from before 2004</li>
</ul>
<p>The end result is that business owners primarily only know what their website costs and the amount of time and pain that are involved in making a change.</p>
<p>Even if a site is designed on a supposedly user-friendly (you&#8217;re the &#8220;user&#8221; by the way) content management system like WordPress it&#8217;s still too hard to manage.</p>
<p>If you disagree, please leave your explanation of the difference between a WP page and a WP post in the comments below or how a WordPress theme has an impact on search engine rankings.</p>
<p>Don&#8217;t get me wrong here. I like WordPress and all CMSes a great deal. They saved us from doing manual updates and other crazy things. But ultimately, they just outsourced the hassle of maintaining a website onto the business owner.</p>
<p>Websites that are fully in the control of the business owner are great for everyone in a lot of ways (no more 2am calls to do a &#8220;minor&#8221; update on the website). But they are not so great in others (the business owner already has a full time job).</p>
<p>People who design and develop websites need to be more honest about what is required in operating a website on a day to day basis. They also need to be honest about making sure site business goals are accurately reflected in the finished product.</p>
<p>Business owners need to be more honest about having a business reason to be on the web in the first place. They also need to be honest about how much time they will devote to their online efforts.</p>
<h2>Perhaps new skills are required</h2>
<p>The way business operates today is different than it was even just ten years ago. There are new ways of reaching customers. The old ways of reaching customers has changed. And the pace of change doesn&#8217;t seem to be slowing.</p>
<p>Business owners are in an environment of constant change on the web. Costly constant change: <a class="zem_slink" title="Switching barriers" rel="wikipedia" href="http://en.wikipedia.org/wiki/Switching_barriers">switching costs</a>, <a class="zem_slink" title="Content management system" rel="wikipedia" href="http://en.wikipedia.org/wiki/Content_management_system">CMS</a> costs, content costs, training costs and so on. In the face of that, no wonder they look at the relatively static and pre-determined experience of Facebook as a serious way to get out of all those costs.</p>
<p>There are old processes, from the mid 20th century, that are still  prevalent in many business organizations. Silos. Waterfall. CYA.  Specifications gathering. Core competencies. Standardized toolsets. None  of these things fare well in a constantly changing environment. Not  that they should all be thrown out, but their value to the business  organization must be fully understood and if there is no value perhaps  they need to be thrown out.</p>
<p>Perhaps business owners who are not willing/able to develop new skills and processes that are able to thrive in an environment change will be better served by exiting the open web and going to Facebook&#8211;where someone else manages change for them.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=c3333e8e-6a8a-40da-8f2f-ddb2e3871033" alt="" /><span class="zem-script pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
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